Atomic tasks
102 definitionsIsolate one skill: navigate, open / close, pick / lift, place, push / pull, or pour / reorient.
A full-stack testbed for humanoid loco-manipulation.
Bring tasks, data, policies, and whole-body control into one workflow—from simulation to real-world deployment.
TASKS & ENVIRONMENTS
Open a fridge, crouch to reach a low drawer, pull out a chair, lift and carry objects, or pack them into a basket. Compose these whole-body skills into longer household tasks.
Explore the scenesDATA COLLECTION & GENERATION
Capture whole-body demonstrations through VR teleoperation in simulation and on real robots, and expand training data with motion synthesis. Keep vision, language, actions, and state synchronized.
Explore the dataPOLICIES
Bring together robot state, language instructions, and images to train and compare vision-language-action and world-action policies, with a shared embodiment and policy-specific data adapters.
Meet the policiesCONTROLLERS
Pair policies with five whole-body controllers, each with its own action and state interface, on the dataset’s Unitree G1 with Dex3 dexterous hands.
More humanoids to come.
Compare the controllersDOMAIN RANDOMIZATION
Vary appearance and lighting, add distracting objects, and change target positions and orientations. Test the same skill under different visual and spatial conditions.
Watch appearance randomizationTASK & MOTION EVALUATION
Compare task success and generalization alongside stability, motion quality, and efficiency—across tasks, scenes, and randomization settings. Explore demonstration scaling and open-space motion transfer in the experimental studies.
Explore Loco-Mani ArenaSIM2REAL
Bridge simulation and the physical G1 with consistent task and deployment interfaces. Explore refrigerator opening, shelf-to-table transfer, and conveyor pick-and-place across simulation and real trials.
Explore sim-to-realShared embodiment · Unified data & interfaces · Task & motion metrics
ENVIRONMENTS
13 scene instances across kitchen, living room, bedroom, bathroom, and office environments, including two real-to-sim scenes.
BENCHMARK
Task examples.
Isolate one skill: navigate, open / close, pick / lift, place, push / pull, or pour / reorient.
Combine skills into two to four ordered subgoals under one instruction.
No episodes match these filters.
SYSTEM
Native policy and controller interfaces share a common training and evaluation pipeline.
DATASET
14000+ episodes and 50+h of teleoperation across five controllers.
Explore GPT-augmented and Kimodo-generated trajectories across 20 tasks, with one selected episode per task and source. GPT examples include paired third-person and egocentric views; Kimodo examples currently include egocentric recordings.
Retarget VR head and hand motion; record finger targets and measured joints separately.
Keep egocentric RGB, instructions, actions, measured state, and collection metadata.
Convert versioned episodes into each policy’s native training and deployment format.
Kimodo proposes motion; frozen SONIC executes it. Execution returns guide generator fine-tuning, comparing pretrained, full-parameter, and LoRA variants. Training and final testing are ongoing.
DOMAIN RANDOMIZATION
Watch recorded texture and lighting changes along a continuous dataset trajectory, with third-person and ego views side by side.
POLICIES
Explore the models and their original projects.
Manuscript policy roster. Evaluation scope is reported in Loco-Mani Arena ↗; logos show each policy’s first listed institution.
CONTROLLERS
Select a controller to inspect its command space.
EMBODIMENT / G1
Unitree G1 with two Dex3-1 hands connects locomotion, reaching, and manipulation in one embodiment.
More humanoids to come.
EXPERIMENTAL RESULTS
Explore how training data, demonstration scale, and motion adaptation shape task performance.
Explore Loco-Mani ArenaDATA SOURCES
Compare teleoperation, motion synthesis, and augmentation across two policies on the same twenty tasks.
DEMONSTRATION SCALING
Follow each policy from small datasets to larger training budgets, and explore how the controller changes the curve.
SIM2REAL
Three tasks, from simulated scenes to the physical G1. Explore each simulation alongside multiple real-world trials.